12/26/2023 0 Comments Tekken 4 beachMonths earlier, I had played through Final Fantasy 10, and while it was primarily glitch-free, there were occasions when a character would stretch and distort to the full size of the screen before awkwardly snapping back to regular size. Look at this, probably just a silly capture of one frame, right? “It’s just a glitch,” I told myself, and I moved on (or fought on, as the case may be). So, when it appeared I broke Hwoarang’s spine during a bout in Tekken 4, I thought nothing of it. Yes, I’d rather play a game without glitches, but given the choice between a glitchy Skyrim and no Skyrim, I’ll take the glitched version. Accidents happen, and I can safely say, for now and then, that some games are better off just shipped as glitchy messes. Nobody puts their million dollar game on hold just because a character’s hair doesn’t look right for exactly one scene, so let’s just collectively ignore the fact that Vincent’s cape is clipping into another dimension while we’re supposed to be mourning Aeris. Once you leapt over that mental hurdle, though, you began to realize that the people making these games were likely the same or related to the people that actually were involved with Donkey Kong back in the day, so, while the graphics may be upgraded, there’s no reason to believe the “allowable” glitches wouldn’t still exist. Comparing Playstation to Playstation 2 graphics is one thing, but when you compare it back to the Donkey Kong days of the NES, it was hard to believe this kind of thing was even possible. This was a whole new world of advanced graphics, and the Pixar-level graphics that had previously been relegated to ending sequences were now fully functional and an absolute blast to play.īut you have to remember that someone enjoying these graphics firsthand may also have survived practically every other video game generation. Alright, yes, all of those things could still appear, but look at the difference between Final Fantasy 8 and The Bouncer (which, let’s face it, both starred basically the same characters), and you’ll see the insane improvement between generations. This was the birth of what I’d consider “current” graphics, that is to say, no more weird looking polygons comprising every surface, object, and person, no more pre-rendered, completely static backgrounds, no more tinny midis in place of full orchestral scores. Travel with me now back to the time when the Playstation 2 was new, and not nearly 16 years old. Eh, I needed to upgrade the hard drive anyway…īut I still recall the most strange hardware issue of all. And, like pretty much everybody, my Xbox 360 “red ringed” on two separate occasions, and just recently completely gave up properly outputting a video signal. Luckily, Dreamcasts were valued at around thirty bucks six months later, so I didn’t go without for too long. Remember the Dreamcast boot sequence, with a little ball bouncing along the Dreamcast letters? Well, that little ball would get up to the “E” and, before hitting “A”, just infinitely wobble back and forth while the sound of a jackhammer trumpeted through the speakers. I played my first Dreamcast hard with Soul Calibur, and it eventually shut down and never properly booted again. My first hardware failure was a SNES Advantage that somehow got stuck in “slow mo” mode (aka automatic turbo start button) that I eventually disassembled and… thought I could put back together? Every once in a while, I’ll sort through old toys, and find an ancient, forgotten giant Y button. I would like to say that I have had generally good luck with video game hardware over the years. The time has come to tell the tale of my Playstation 2.
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